Saturday, March 31, 2012

YuGiOh Episode 5






YuGiOh Episode 4






YuGiOh Episode 3





YuGiOh Episode 2






YuGiOh Episode 1






Yu-Gi-Oh! Trading Card Game sets

A number of booster packs have been released for the Yu-Gi-Oh! Trading Card Game. Every booster pack up to Ancient Sanctuary contained around 110 cards (some have more, some have less), but they are typically sold in nine card packs, with each package featuring at least one rare card. Every booster pack set starting with Soul of the Duelist contains 60 cards. The only exceptions to this are the Dark Beginnings 1 & 2, as well as Dark Revelations 1, 2, & 3, which contain cards from past booster sets.

Where the starter decks are based on characters from the animated series, each booster pack has a different thematic element, which provides for new battle strategies.

Sets available in the TCG

  Yu-Gi-Oh! Original Series


Legend of Blue Eyes White Dragon (LOB)
Highly sought after cards from this pack include Blue-Eyes White Dragon, Flame Swordsman, Dark Magician, Gaia the Fierce Knight, Celtic Guardian, Dark Hole, Raigeki, Trap Hole, Polymerization, Mystical Elf, Curse of Dragon, Red-Eyes B. Dragon, Swords of Revealing Light, Man-Eater Bug, Monster Reborn, the Exodia pieces, Gaia the Dragon Champion, and Tri-Horned Dragon.
Magic Ruler (MRL) / Spell Ruler (SRL)
Composed of the Japanese sets Magic Ruler and Pharaoh's Servant. This set contained the first appearances of Ritual Spells, Ritual Monsters, and Quick-play Spell cards. This booster has a Spell theme as well as a set of unique "Toon Series" monsters that require the card, "Toon World". This set was later renamed Spell Ruler to go along with the renaming of Magic Cards to Spell Cards. Highly sought after cards in this pack include Delinquent Duo, Snatch Steal, Painful Choice, Mystical Space Typhoon, Confiscation, Giant Trunade, Megamorph, The Forceful Sentry, Toon World, Toon Mermaid, Toon Summoned Skull, Axe of Despair, Black Pendant, Spellbinding Circle, Relinquished, Black Illusion Ritual, Banisher of the Light, Messenger of Peace, Blue-Eyes Toon Dragon, and Serpent Night Dragon.
Pharaoh's Servant (PSV)
This set comprises the Japanese sets Curse of Anubis and Thousand-Eyes Idol. This set also has a wide selection of Trap cards as well as some powerful effect monsters like Thousand-Eyes Restrict. It also contains the first Secret Rare card that is not a Monster; instead, a Trap card, Imperial Order. Highly sought after cards in this pack include Imperial Order, Ceasefire, Call of the Haunted, Premature Burial, Nobleman of Crossout, Limiter Removal, Jinzo, Fairy Meteor Crush, Thousand-Eyes Restrict, Buster Blader, Parasite Paracide, Chain Destruction, Graverobber, Dust Tornado, Mirror Wall, Backup Soldier, Magical Hats, The Legendary Fisherman, Goblin Attack Force, The Fiend Megacyber, Gearfried the Iron Knight, and Beast of Talwar.
Labyrinth of Nightmare (LON)
It consists of the Japanese sets Labyrinth of Nightmare and Spell of Mask. It also contains the Destiny Board cards, the second instant victory method (after Exodia), and Gemini Elf, the first normal monster with 1900 attack points that requires no tributes. Highly sought after cards in this pack include Torrential Tribute, United We Stand, Dark Necrofear, Magic Cylinder, Card of Safe Return, Mage Power, Kycoo the Ghost Destroyer, Bazoo the Soul Eater, The Masked Beast, Mask of Dispel, Mask of Restrict, Mask of the Accursed, Gemini Elf, Fire Princess, Jar of Greed, The Last Warrior From Another Planet, Dark Spirit of the Silent, Royal Command, Riryoku Field, the Destiny Board letters, and De-Fusion.
Legacy of Darkness (LOD)
Consists of the Japanese sets Struggle of Chaos and Mythological Age. It introduces "Spirit" cards which return to the owner's hand after every turn. It also contains many Warrior, Dragon, and Fiend support cards. Highly sought after cards in this pack include Yata-Garasu, Dark Ruler Ha Des, Marauding Captain, Spear Dragon, Fiber Jar, Exiled Force, Freed the Matchless General, Bottomless Trap Hole, Injection Fairy Lily, Tyrant Dragon, Airknight Parshath, Creature Swap, Reinforcement of the Army, Twin-Headed Behemoth, Dark Balter the Terrible, Ryu Senshi, Fiend Skull Dragon, Yamata Dragon, Hino-Kagu-Tsuchi, Asura Priest, Drop Off, Luster Dragon #2, and Last Turn.
Pharaonic Guardian (PGD)
Consists of the Japanese sets Pharaonic Guardian and The New Ruler. It contains a large number of Zombie-type cards and a set of cards called "Gravekeepers", as well as the "once per turn you can flip this card into face-down Defense position" mechanics which allowed the reusing of Flip effects. Highly sought after cards in this pack include Ring of Destruction, Don Zaloog, Nightmare Wheel, Mirage of Nightmare, Lava Golem, Gravekeeper's Chief, Sasuke Samurai, Great Dezard, Guardian Sphinx, Fushioh Richie, Book of Life, Statue of the Wicked, Helpoemer, Mystical Knight of Jackal, Reaper on the Nightmare, Dark Room of Nightmare, Necrovalley, Barrel Behind the Door, Byser Shock, Question, and Rope of Life.
Magician's Force (MFC)
This pack introduces Union monsters, which are monsters that can be treated as Equip cards to specific monsters. It also includes major support for Spellcaster-type monsters, and the Spell Counter. Highly sought after cards in this pack include X-Head Cannon, Y-Dragon Head, Z-Metal Tank, Spell Canceller, Paladin of White Dragon, Spell Shield Type-8, XY-Dragon Cannon, XYZ-Dragon Cannon, XZ-Tank Cannon, YZ-Tank Dragon, Luster Dragon, Amazoness Swords Woman, Skilled White Magician, Skilled Dark Magician, Chaos Command Magician, Breaker the Magical Warrior, Tribe-Infecting Virus, Amazoness Archers, Dark Paladin, Double Spell, Diffusion Wave-Motion, and Dark Magician Girl.
Dark Crisis (DCR)
Consists of the Japanese sets Power of the Guardians and Threat from the Demon World. It revolves around Fiend-type monsters and contains two new types of Monster cards. The first one is Guardian cards. These monsters each require a specific Equip Spell to be summoned. The others are Archfiends. They require a Life Point cost to use, but have powerful effects. This set also had the third instant victory method with Final Countdown. Highly sought-after cards in this pack include Guardian Ceal, Guardian Grarl, Different Dimension Dragon, Shinato, King of a Higher Plane, Dark Flare Knight, Mirage Knight, Beserk Dragon, Exodia Necross, Butterfly Dagger - Elma, Kaiser Glider, Interdimensional Matter Transporter, Skull Archfiend of Lightning, Mudora, Spell Vanishing, Blast Held By a Tribute, Judgement of Anubis, Vampire Lord, D.D. Warrior Lady, Terrorking Archfiend, Reflect Bounder, Cost Down, and Dark Master - Zorc.
Invasion of Chaos (IOC)
Consisted of the Japanese sets Controller of Chaos and Invader of Darkness. It contains a variety of powerful cards for many different types, including Dinosaur, Insect, Sea Serpent, and Beast. It also contains the immensely powerful "Chaos" monsters (Black Luster Soldier - Envoy of the Beginning and Chaos Emperor Dragon - Envoy of the End) that further promoted the use of the already powerful Dark and Light monsters, therefore polarizing the worldwide metagame, and in doing so, were the main cause for the introduction of the "banned" list of cards not allowed in tournament play. It was originally released in a special edition set which included three Unlimited Edition booster packs and one Limited Edition holofoil card (either Gemini Elf, Magic Cylinder, Ring of Destruction, or Lava Golem). Highly sought after cards include the aforementioned "Chaos" monsters, Levia Dragon - Daedalus, Dark Magician of Chaos, Strike Ninja, Manticore of Darkness, Dimension Fusion, D.D. Scout Plane, Freed the Brave Wanderer, Chaosrider Gustaph, Wild Nature's Release, D. D. Designator, Reload, Big Burn, Dark Mirror Force, Insect Princess, Guardian Angel Joan, Dedication Through Light and Darkness, and Invader of Darkness.
Ancient Sanctuary (AST)
This set includes support for Fairy-type monsters, as well as support for Normal Monsters. Highly sought after cards in this pack include The Agent of Judgement - Saturn, The Agent of Force - Mars, Stone Statue of the Aztecs, Gear Golem the Moving Fortress, Needle Burrower, Blowback Dragon, Zaborg the Thunder Monarch, Archlord Zerato, Enemy Controller, Burst Stream of Destruction, Amplifier, The Sanctuary in the Sky, Spirit of the Pharaoh, Legacy Hunter, Ghost Knight of Jackal, Emissary of the Afterlife, Dark Magic Attack, The First, Second, and Third Sarcophagus, Des Counterblow, Mazera DeVille, and The End of Anubis.
Soul of the Duelist (SOD)
This pack introduces the LV monsters, monsters that appear to evolve by tributing them after a certain condition has been fulfilled. It is also the first TCG pack that is not a combination of two OCG packs. It also introduces a new rarity, Ultimate Rare, which gives the card an "embossed" feeling on the image, attribute, name, and level. Highly sought after cards in this pack include Horus the Black Flame Dragon LV 6 and 8, Mystic Swordsman LV4, Armed Dragon LV7, Mobius the Frost Monarch, Inferno Fire Blast, Ectoplasmer, Greed, Null and Void, and Hallowed Life Barrier.
Rise of Destiny (RDS)
This pack continues support for LV monsters, and various monsters of each element. This series was also printed in a special edition box, which contains three booster packs and one of four different special cards(Diffusion Wave-Motion, Dark Magician Girl, Judgement of Anubis, and Vampire Lord). Highly sought after cards in this pack include The Creator, Mystic Swordsman LV6, Silent Swordsman LV3, Perfect Machine King, Thestalos the Firestorm Monarch, Big Core, Triangle Ecstasy Spark, Monster Reincarnation, Tragedy, Divine Wrath, and Pikeru's Circle of Enchantment.
Flaming Eternity (FET)
This booster contains a high number of Beast monsters and Fusion support cards. Highly sought after cards in this pack include Sacred Phoenix of Nephthys, Lightning Vortex, Granmarg The Rock Monarch, Deck Devastation Virus, Gatling Dragon, Silent Swordsman LV5, Behemoth the King of All Animals, Blast Magician, Gearfried the Swordmaster, King Dragun, and A Feather of the Phoenix,

  Yu-Gi-Oh! GX


The Lost Millennium (TLM)
This set is the first booster pack of the Yu-Gi-Oh! GX series. It introduces Elemental Heroes and Ancient Gears. It also had a special edition box, containing three packs and one of four special cards(Invader of Darkness, Chaos Emperor Dragon - Envoy of the End, Mazera DeVille, and the End of Anubis). Highly sought after cards in this pack include Winged Kuriboh, Ancient Gear Golem, Ultimate Insect LV7, Heiracosphinx, Megarock Dragon, Master Monk, Reshef the Dark Being, Elemental Hero Flame Wingman, Elemental Hero Thunder Giant, Card of Sanctity, and Brain Control.
Cybernetic Revolution (CRV)
This set introduces the Vehicroids and the Cyber Dragon archetypes. Highly sought after cards include Winged Kuriboh LV10, UFOroid, Cyber Dragon, Cybernetic Magician, Goblin Elite Attack Force, B.E.S. Crystal Core, UFOroid Fighter, Cyber Twin Dragon, Cyber End Dragon, Power Bond, and Skyscraper.
Elemental Energy (EEN)
This set introduces more support for Elemental Heroes, XYZ, and introduces the Dark World Archetype. This set also included a special edition which includes three packs and one of four variant cards (Silent Swordsman LV5, Horus the Black Flame Dragon LV8, The Creator, and Sacred Phoenix of Nephthys). Highly sought after cards include Elemental Hero Bladedge, Water Dragon, B.E.S. Tetran, Goldd, Wu-Lord of Dark World, VWXYZ Dragon Catapult Cannon, Cyber Blader, Elemental Hero Rampart Blaster, Elemental Hero Tempest, Elemental Hero Wildedge, Elemental Hero Shining Flare Wingman, and Pot of Avarice.
Shadow of Infinity (SOI)
This set includes the three Sacred Beasts from Yu-Gi-Oh GX(Uria, Lord of Searing Flames, Hamon, lord of Striking Thunder, and Raviel, Lord of Phantasms), as well as support for the Cyber Dragon and Ancient Gear archetypes. It also contains two powerful Ritual monsters, and a great number of Insects. This set was also released in a special edition box that included three Shadow of Infinity packs and one of four variant cards (Riryoku, Acid Trap Hole, Mesmeric Control, or Windstorm of Etaqua). Highly sought after cards include Cyber Barrier Dragon, Cyber Laser Dragon, B.E.S. Covered Core, Divine Dragon -

Excelion, Damage Condenser, Demise, King of Armageddon, Ruin, Queen of Oblivion, Ancient Gear Castle, and the three Sacred Beasts.

Enemy of Justice (EOJ)
This pack introduces the Destiny Heroes and contains more support for Fairy type monsters and Elemental Heroes. Highly sought after cards in this pack include Destiny Hero - Dreadmaster, Cyber Prima, Cyber Phoenix, Victory Viper XX03, Majestic Mech - Goryu, Voltanis the Adjudicator, Super-Electromagnetic Voltech Dragon, Elemental Hero Phoenix Enforcer, Elemental Hero Shining Phoenix Enforcer, Elemental Hero Wild Wingman, and Clock Tower Prison.
Power of the Duelist (POTD)
This set introduces the Neos and Alien archetypes. Highly sought after cards include Neo-Spacian Aqua Dolphin, Neo-Spacian Flare Scarab, Neo-Spacian Dark Panther, Destiny Hero - Double Dude, Ultimate Tyranno, Elemental Hero Aqua Neos, Elemental Hero Flare Neos, Elemental Hero Dark Neos, Chimeratech Overdragon, Destiny Hero - Dogma, and Super Vehicroid Jumbo Drill.
Cyberdark Impact (CDIP)
This set introduces the Cyberdark monsters, as well as various dueling strategies. Highly sought after cards in this series include Cyberdark Horn, Cyberdark Edge, Cyberdark Keel, Cyber Esper, Allure Queen LV7, Dark Lucius LV8, Storm Shooter, Cyberdark Dragon, Cyber Ogre 2, Trojan Blast, and Cyber Shadow Gardna.
Strike of Neos (STON)
This set introduces The Six Samurai archetype, as well as more support for the Neo-Spacians and Dark World monsters. Also, Secret Rare cards return in this pack. Highly sought after cards in this pack include Gene-Warped Warwolf, Neo-Spacian Air Hummingbird, Great Shogun Shien, Reign-Beaux, Overlord of Dark World, Elemental Hero Air Neos, Elemental Hero Grand Neos, Elemental Hero Glow Neos, Dark World Dealings, Card Trader, Skyscraper 2 - Hero City, Birthright, Grandmaster of the Six Samurai,Neo-Parshath, the Sky Paladin, Meltiel, Sage of the Sky, Harvest Angel of Wisdom, Freya, Spirit of Victory, Nova Summoner, Radiant Jeral, Gellenduo, and Aegis of Gaia.
Force of the Breaker (FOTB)
This pack introduces the Crystal Beast and Volcanic archetypes. Highly sought after cards include Volcanic Rocket, Elemental Hero Captain Gold, Soul of Fire, Tri-Blaze Accelerator, Radiant Mirror Force, Diabolos, King of the Abyss, Lich Lord, King of the Underworld, Prometheus, King of the Shadows, Mist Archfiend, Plague Wolf, Recurring Nightmare, Sword of Dark Rites, Eradicator Epidemic Virus, Crystal Beast Sapphire Pegasus, Volcanic Doomfire, Rare Value, Raiza the Storm Monarch, and the Sky Scourges, Enrise, Norleras, and Invicil.
Tactical Evolution (TAEV)
Tactical Evolution introduces a new rarity to the game–Ghost Rare–which includes multi-colored name text and image, an alternate version of an Ultra Rare available in the set. It also reintroduces Short-Print Commons. Highly sought after cards in this pack include Gemini Summoner, Necro Gardna, Vonniminion the King of Poisonous Snakes, Vennominaga the Deity of Poisonous Snakes, Elemental Hero Neos Alius, Chthonian Emperor Dragon, Aquarian Alessa, Lucky Pied Piper, Doom Shaman, Crystal Seer, Frost and Flame Dragon, Desert Twister, Zombie Master, Elemental Hero Darkbright, Elemental Hero Magma Neos, Fifth Hope, Cyberdark Impact!, Mirror Gate, Cranium Fish, Abyssal Kingshark, Il Blud, Mormolith, and Rainbow Dragon.
Gladiator's Assault (GLAS)
This set introduces Gladiator Beasts and includes more support for the Six Samurai, and Alien archetypes and Gemini monsters. Highly sought after cards include Gladiator Beast Octavius, Evil Hero Malicious Edge, Cloudian - Eye of the Typhoon, Cloudian - Sheep Cloud, Gladiator Beast Alexander, Enishi, Shien's Chancellor, Elemental Hero Chaos Neos, Elemental Hero Plasma Vice, Evil Hero Inferno Wing, Evil Hero Lightning Golem, Super Vehicroid - Stealth Union, Gladiator Beast Heraklinos, Cunning of the Six Samurai, Updraft, Energy Absorbing Monolith, Gladiator Beast Torax, Test Tiger, Defensive Tactics, Dragon Ice, Tongue Twister, Skreech, Royal Firestorm Guards, Veil of Darkness, Security Orb, Necroface, Gil Garth, Soul Taker, Magic Formula, and Silent Doom.
Phantom Darkness (PTDN)
While the Japanese set contains 80 cards, the English set contains 100 cards (the largest set since Ancient Sanctuary). Also, this booster pack introduces the staple of having all the first 80 cards in both Japanese and English editions of the packs, with 10 English-only cards (numbered 0 and 81–89) and 10 formerly Japan only cards (numbered 91–99). Highly sought after cards in this pack include Dark Grepher, Rainbow Dark Dragon, Yubel, Yubel - Terror Incarnate, Yubel - The Ultimate Nightmare, Cyber Valley, Volcanic Counter, Dark Horus, The Dark Creator, Dark Nephthys, Dark Armed Dragon, Armageddon Knight, Doomsday Horror, Field-Commander Rahz, Superancient Deepsea King Coelacanth, Elemental Hero Storm Neos, Rainbow Neos, The Beginning of the End, Dark Eruption, Escape from the Dark Dimension, Drastic Drop Off, Darklord Zerato, Darknight Parshath, Allure of Darkness, Golden Flying Fish, Prime Material Dragon, Vampire's Curse, Metal Reflect Slime, Zoma the Spirit, Dark Red Enchanter, Goblin Zombie, and Belial - Marquis of Darkness.
Light of Destruction (LODT)
This set introduces the Lightsworn and Arcana Force archetypes, and includes support for multiple archetypes. Highly sought after cards include Guardian of Order, Honest, Jinzo - Lord, Arcana Force XXI - The World, Arcana Force EX - The Dark Ruler, Lyla, Lightsworn Sorceress, Ryko, Lightsworn Hunter, Wulf, Lightsworn Beast, Celestia, Lightsworn Angel, Judgement Dragon, DUCKER Mobile Cannon, Phantom Dragon, Destiny End Dragoon, Ultimate Ancient Gear Golem, Gladiator Beast Gyzarus, Solar Recharge, Light of Redemption, Aurkus, Lightsworn Druid, Ehren, Lightsworn Monk, Dark General Freed, Magical Exemplar, Super-Ancient Dinobeast, Vanquishing Light, Tualatin, Divine Knight Ishzark, Angel O7, Union Attack, Helios Trice Megistus, Dangerous Machine Type-6, Maximum Six, Fog King, and Fossil Dyna Pachycephalo.

  Yu-Gi-Oh! 5D's


The Duelist Genesis (TDGS)
This set is the first set in the Yu-Gi-Oh! 5D's series. It introduces Synchro Monsters, and a new type of monster, Psychic-Type monsters. From this booster onward, one could get a Rare card and another card more rare than a Rare. Highly sought after cards in this pack include Avenging Knight Parshath, Nitro Synchron, Sinister Sprocket, Montage Dragon, Twin Barrel Dragon, Izanagi, Dark Hunter, Kinka-Byo, Multiple Piece Golem, Nitro Warrior, Stardust Dragon, Red Dragon Archfiend, Goyo Guardian, Magical Android, Thought Ruler Archfiend, Emergency Teleport, Power Filter, Lightsworn Sabre, Unstable Evolution, Broken Blocker, Gladiator Beast War Chariot, Intercept, Counselor Lily, Hand of the Six Samurai, Cyber Shark, Charge of the Light Brigade, Splendid Venus, Fiendish Engine Ω, Ice Master, Kunai with Chain, and Toy Magician.
Crossroads of Chaos (CSOC)
The second booster pack in the 5Ds series. Crossroads of Chaos features cards from the rose archetype such as the power Rose Tentacles, as well as the powerful synchro monster, Splendid Rose. The cover card of Crossroads of Chaos is Black Rose Dragon, a powerful dragon monster that has the ability to reduce the attack points of one defense monster your opponent controls to 0. Plus, it can destroy all monsters on the field when synchro summoned. Other highly sought out cards in this pack include Mad Archfiend, Rose Warrior of Revenge, Tytannial Princess of Camellias, Plaguespreader Zombie, Turbo Warrior, Queen of Thorns, Doomkaiser Dragon, Revived King Ha Des, Mark of the Rose, Black Garden, Secret Village of the Spellcasters, Psychokinesis, Battle Mania, Pyschic Trigger, Seed of Flame, Overdrive Teleporter, Rai Jin, Rai Mei, Hanewata, Gladiator Beast Retiari, Elemental Hero Divine Neos, Puppet Master, Time Machine, Treacherous Trap Hole, Botanical Lion, Neos Wiseman, Red Orge, Virus Cannon, and Night's End Sorcerer. This is also the last Yu-Gi-Oh set released by Upper Deck Entertainment.
Crimson Crisis (CRMS)
The third booster pack in the 5Ds series. Crimson Crisis features a new archetype of monsters known as Blackwing and new support for existing archetypes too. Some Synchro monsters have upgraded forms of themselves known as "Assault Mode" (formed by using the card "Assault Mode Activate"). Most Assault Mode monsters have higher attack and defense than their respective synchros and all have superior effects as well. Synchros that have Assault Modes are Stardust Dragon, Red Dragon Archfiend (Red Dragon Archfiend/Assault Mode is also the cover card of the pack), Colossal Fighter, Arcanite Magician, Hyper Psychic Blaster, and Doomkaiser Dragon. Including the Assault Mode monsters, other rare cards in this pack include Turret Warrior, Blackwing - Gale the Whirlwind, Blackwing - Sirocco the Dawn, Blackwing - Armor Master, Lifeforce Harmonizer, Dark Strike Fighter, Cosmic Fortress Gol'gar, Spirit Force, Dark Volatanis, Prime Material Dragon, Tethys Goddess of Light, Fake Explosion, Psychic Tuning, Planet Pollutant Virus, Assault Teleport, Fake Explosion, DRaptor Wing Strike, and Assault Mode Activate. This is the first Yu-Gi-Oh set released by Konami, the current manufacturer of the Yu-Gi-Oh trading card game.
Raging Battle (RGBT)
The fourth booster pack in the Yugioh 5Ds series. Raging Battle provides further support for the popular Blackwing and Morphtronic archetypes and introduces the Koa'ki Meiru archetype as well as the Earthbound Immortal archetype. The two Earthbound Immortal monsters in this pack are Aslla Piscu and Ccapac Apu. The cover card of the pack is Power Tool Dragon. Some rare cards in this pack are Light End Dragon, Sphere of Chaos, Ojama Blue, Ojama Red, Solidarity, Chaos-End Master, Double Tool C&D, Trident Dragon, Sea Lord Gishilnodon, Swallow Flip, Grave of the Super Ancient Organism, Hardened Armed Dragon, Immortal Ruler, Blackwing Armed Wing, Forbidden Chalice, Iron Core of Koa'ki Meiru, Exploder Dragonwing, Reinforced Human Psychic Borg, Koa'ki Meiru Drago, Level Warrior, Strong Wind Dragon, Battlestorm, Blackwing Elphin the Raven, and Torapart.
Ancient Prophecy (ANPR)
The fifth pack in the Yugioh 5Ds series features a new 5Ds dragon, Ancient Fairy Dragon, which is also the cover card. This booster pack also introduces new cards used by Luna (Ancient Fairy Dragon being one of them). Flamevell and X-Saber monsters make their booster pack debuts. There is also more support for the Blackwing, Koa'ki Meiru, and two new Earthbound Immortals: Cusillu and Chacu Challhua. Other rare cards in this pack include Luna's spirit monster Kuribon, Jester Lord, Pseudo Space, Arcane Knight Joker, Saber Slash, Skill Successor, Turbo Cannon, Koa'ki Meiru Gravirose, Armityle the Chaos Phantom, Gaia the Plate of the Earth, Elemental Hero Gaia, Beast Machine King Barbaros Ur, Card Guard, Greed Greedo, Card Blocker, Revival of the Immortals, Kasha, Ancient Secret Wyvern, and XX-Saber Gottoms.

Stardust Overdrive (SOVR)
The sixth pack in the Yugioh 5Ds series features Majestic Star Dragon, which is also the cover card. This booster introduces the first ever Insect Archetype, the Spiders, along with the new "Reptilianne" and "Djinn of Ritual" archetypes as well as three Earthbound Immortals: Ccarayhua, Uru and Wiraqocha Rasca. A number of the cards included work with the Lord of the Magicians and Warrior's Strike Structure Deck. It also includes many new support cards for Gemini Monsters as well as for Ritual Monsters and Ritual Spell Cards. Other rare cards in this pack include Majestic Dragon, Stardust Xiaolong, Max Warrior, Quickdraw Synchron and Archlord Kristya.
Absolute Powerforce (ABPF)
The seventh pack in the Yugioh 5Ds series features Majestic Red Dragon, which is also the cover card. It introduces the Cycler and Inca Archetypes and further support for the Majestic, X-Saber/XX-Saber, Synchron, Reptilianne, Djinn of Rituals, Spiders, Cyber Dragon, Umi, Koa'ki Meiru, Earthbound Immortal and Gravekeeper's Archetypes.
The Shining Darkness (TSHD)
The eighth pack in the Yugioh 5Ds series features a new 5Ds dragon, Black-Winged Dragon which is also the cover card. Introduces the new "Watt" Archetype and includes further support for the Blackwings, Koa'ki Meiru, Morphtronics, Infernity, Ice Barrier, Charmers, Synchrons, Archfiends, Frogs, Batterymen, Gradius, Worms, and Ally of Justice Archetype.
Duelist Revolution (DREV)
The ninth pack in the Yugioh 5Ds series introduces Fusion Monsters that require a Synchro Monster as their Fusion Material Monster, like its cover card, Dragon Knight Draco-Equiste. It also introduces the Scrap Archetype and provides further support for the Watt, Naturia, and Amazoness Archetypes and the Prized Pot of Duality.
Starstrike Blast (STBL)
The tenth pack in the Yugioh 5Ds series features Jack and Yusei's new trump cards, Red Nova Dragon and its cover card, Shooting Star Dragon, introduces the new "Karakuri" archetype and includes further support for the "Scrap", "Archfiend", "Watt", "Naturia", "Blackwing", "Ice Barrier", "Synchron", "Koa'ki Meiru", "Skull Servant", "Gaia Knight", and "Monarch" archetypes.
Storm of Ragnarok (STOR)
The eleventh pack in the Yugioh 5Ds series features Odin, Father of the Aesir as its cover card, that is part of the newly introduced "Nordic" archetype. Also introduces the "Legendary Six Samurai" and "Symphonic Warriors" archetypes, and includes further support for the "Scrap", "Karakuri", "Blackwing", "Six Samurai", "Mist Valley", "Watt" and "Vylon" cards.
Extreme Victory (EXVC)
The twelfth and final pack in the Yugioh 5Ds series features Junk Berserker as its cover card. It also includes Leo's trump card Life Stream Dragon, and introduces the "T.G." and "Meklords" archetypes, along new support for "Junk", "Resonators", "Blackwings", "Morphtronics", "The Six Samurai", "Karakuri", "Scrap", Gladiator Beasts", "Frogs", "Gishki", "Worms", and Psychic-Type monsters.

  Yu-Gi-Oh! ZEXAL


Generation Force (GENF)
The first pack in the Yugioh ZEXAL series is also the first including XYZ monsters like its cover card, Number 17: Leviathan Dragon. Introducing the "Wind-Up" and "Crashbug" archetypes, it also includes support for "Gusto", "Gishki", "Laval", "Gem-Knight"/"Gem", "Vylon", "Number" and "Penguin" archetypes as well as Psychic-Type monsters.

Photon Shockwave (PHSW) - Released November 15, 2011
The second pack in the Yugioh ZEXAL series. It's cover card is Galaxy-Eyes Photon Dragon which was released previously as one of the two second wave 2011 collector's tins on November 1st 2011. This set introduces the "Photon" and "Evol" archetypes. The "Evol" archetype has three sub-archetypes "Evolzar", "Evolsaur" and "Evoltile". It also includes support for the "Wind-up", "Gem-Knight/Gem", "Infernity" and "Junk" archetypes as well as "Gishki" monsters. Popular cards include "Resuce Rabbit", "Wind-Up Zenmaines", "Evolzar Laggia", "Shard of Greed", "Alexandrite Dragon and "Baby Tiragon".

Order of Chaos (ORCS) - Released January 24, 2012
The third pack in the Yugioh ZEXAL series. This set introduces the Introduces the "Armor Ninja", and "Inzekter" Archetypes.

Galactic Overlord - Released May 2012
The fourth pack in the Yugioh ZEXAL seris. The cover card is Neo Galaxy-Eyes Photon Dragon.

 Yu-Gi-Oh! Hidden Arsenal


Hidden Arsenal is a new booster pack series that brings you cards from the Duel Terminal arcade machine series, previously available only in Japan.

Hidden Arsenal 1 (HA01) - This is the 1st Hidden Arsenal set. The cover monster is Brionac, Dragon of the Ice Barrier. This set includes cards from the OCG Duel Terminal 1. It's the first series of Hidden Arsenal. It introduces the "Ice Barrier", "Mist Valley" and "Worm" Archetypes to the TCG as well as further support for the "Ally of Justice", "Neos", "Kuriboh", "Cyber Dragon", "Flamvell" and "X-Saber" cards.

Hidden Arsenal 2 (HA02) - This is the 2nd Hidden Arsenal set. The cover monster is Dewloren, Tiger King of the Ice Barrier.

Hidden Arsenal 3 (HA03) - This is the 3rd Hidden Arsenal set. The cover monster is Dragunity Knight - Gae Bulg.

Hidden Arsenal 4: Trishula's Triumph (HA04) - This is the 4th Hidden Arsenal set. The cover monster is Trishula, Dragon of the Ice Barrier.

Hidden Arsenal 5: Steelswarm Invasion (HA05) - This is the 5th Hidden Arsenal set. The cover monster is Steelswarm Caucastag.

  Reprint Packs


Dark Beginning 1 (DB1)
Dark Revelation 1 (DR1)
Dark Beginning 2 (DB2)
Dark Revelation 2 (DR2)
Dark Revelation 3 (DR3)
Dark Revelation 4 (DR4)
Retro Pack 1 (RP01)
Retro Pack 2 (RP02)
Dark Legends (DLG1)
Gold Series (GLD1)
Gold Series 2009 (GLD2)
Gold Series 3 (GLD3)
Legendary Collection (LC01)
Gold Series 4 (GLD4)
Legendary Collection 2 (LC02)

  Yu-Gi-Oh! Duelist Packs


Duelist Pack - Jaden Yuki (DP1)
Duelist Pack - Chazz Princeton (DP2)
Duelist Pack - Jaden Yuki 2 (DP03)
Duelist Pack - Zane Truesdale (DP04)
Duelist Pack - Aster Phoenix (DP05)
Duelist Pack - Jaden Yuki 3 (DP06)
Duelist Pack - Jesse Anderson (DP07)
Duelist Pack - Yusei Fudo (DP08)
Duelist Pack - Yugi Muto (DPYG)
Duelist Pack - Seto Kaiba (DPKB)
Duelist Pack - Yusei Fudo 2 (DP09)
Duelist Pack - Yusei Fudo 3 (DP10)
Duelist Pack - Crow Hogan (DP11)

Sets available in OCG


  • Series 1: The original series. These "sets" (Since Booster Series aren't sold as a pack, rather, they're sold via vending machine) features the original layout that can be noticed by the lack of card number, and very wide box displaying attack/defense strength, & the lack of "Eye of Anubis" on lower right corner. Also, different types of Spell/Trap aren't distinguished, rather, they're simply stated in the text (i.e. "Put this card into Graveyard after activation" on Normal spells.
    • Starter Box
    • Volume 1
    • Volume 2
    • Volume 3
    • Volume 4
    • Volume 5
    • Volume 6
    • Volume 7
    • Booster 1
    • Booster 2
    • Booster 3
    • Booster 4
    • Booster 5
    • Booster 6
    • Booster 7
    • Booster R1
    • Booster R2
    • Booster R3
  • Reprint Series 1: This series contains a selection of cards from Starter Box, Vol. 1 to Vol. 7, and the Booster Series in Series 2 card layout.
    • Legend of Blue Eyes White Dragon (LB)
    • Phantom God (PG)
    • Revival of Black Demon's Dragon (RB)
    • Metal Raiders (ME)
    • Booster Chronicle (BC)
  • Series 2: The 2nd Series. Main change from Series 1 include the "New Expert Rule", use of icons on Spell/Trap cards, and a new layout that feature set numbers, a smaller box display the attack and defense strength, and the "Eye of Anubis" on lower right corner.
    • Magic Ruler (MR)
    • Pharaoh's Servant (PS)
    • Curse of Anubis (CA)
    • Thousand Eyes Bible (TB)
    • Spell of Mask (SM)
    • Labyrinth of Nightmare (LN)
    • Struggle of Chaos (SC)
    • Mythological Age (MA)
    • Pharaonic Guardian (PH)
  • Reprint Series 2: The Duelist Legacy sets contain a selection of cards from the Series 1 reprint sets and Series 2 sets with Series 3 layout.
    • Duelist Legacy 1 (DL1)
    • Duelist Legacy 2 (DL2)
    • Duelist Legacy 3 (DL3)
    • Duelist Legacy 4 (DL4)
    • Duelist Legacy 5 (DL5)
  • Series 3: These cards have numerical set-identifiers, rather than alphabetical. The major change from Series 2 to Series 3 is the numbering system (From 2-letter abberviation to simply 30x) and a "World Standard" layout that make OCG and TCG cards looks the same on the front (Outside of language, that is).
    • The New Ruler (301)
    • Descent of Union (302)
    • Champion of Black Magicians (303)
    • Power of the Guardians (304)
    • Threat of the Demon World (305)
    • Controller of Chaos (306)
    • Invader of Darkness (307)
    • Sanctuary of the Sky (308)
    • Pharaoh's Inheritance (309)
  • Series 4: These sets feature the same "World Standard" layout featured in Series 3. The main difference being yet another changed in the numbering system to distinguish it from different region (JP for Japanese, EN for English, etc.) - partly because Series 4 sets are released "parallelly" (Not exactly parallel due to a 3-month "delay" in TCG release) in TCG, since English sets are released in a combination of 2 Japanese sets before this series.
    • Soul of the Duelist (SOD-JP)
    • Rise of Destiny (RDS-JP)
    • Flaming Eternity (FET-JP)
    • The Lost Millennium (TLM-JP)
    • Cybernetic Revolution (CRV-JP)
    • Elemental Energy|Elemental Energy (EEN-JP)
    • Shadow of Infinity|Shadow of Infinity (SOI-JP)
    • Enemy of Justice|Enemy of Justice (EOJ-JP)
  • Series 5:
    • Power of the Duelist|Power of the Duelist (POTD-JP)
    • Cyberdark Impact|Cyberdark Impact (CDIP-JP)
    • Strike of Neos|Strike of Neos (STON-JP)
    • Force of the Breaker|Force of the Breaker (FOTB-JP)
    • Tactical Evolution (TAEV-JP)
    • Gladiator's Assault(GLAS-JP)
    • Phantom Darkness (PTDN-JP)
    • Light of Destruction (LODT-JP)
  • Series 6:
    • The Duelist Genesis (TDGS-JP)
    • Crossroads of Chaos (CSOC-JP)
    • Crimson Crisis (CRMS-JP)
    • Ancient Prophecy (ANPR-JP)
    • Stardust Overdrive (SOVR-JP)
    • Absolute Powerforce (ABPF-JP)
    • The Shining Darkness (TSHD-JP)
  • Series 7:
    • Duelist Revolution (DREV-JP)
    • Starstrike Blast (STBL-JP)
    • Storm of Ragnarok (STOR-JP)
  • Series 4 Reprints: Beginner Edition are reprints of Duelist Legacy Sets, while Expert Edition are the reprint/reissue of Series 3 and Series 4 sets.
    • Dark Beginning 1|Beginner Edition 1 (BE1-JP)
    • Dark Revelation 1|Expert Edition 1 (EE1-JP)
    • Dark Beginning 2|Beginner Edition 2 (BE2-JP)
    • Dark Revelation 2|Expert Edition 2 (EE2-JP)
    • Dark Revelation 3|Expert Edition 3 (EE3-JP)
    • Dark Revelation 4|Expert Edition 4 (EE4-JP)

Yu-Gi-Oh! Trading Card Game

Yu-Gi-Oh! Trading Card Game
Yugioh Trading Card Game Logo.png
Yu-Gi-Oh! TCG logo
Players 1 vs. 1, 2 vs. 2, 3 vs. 3, free-for-all (unofficial) 1 to 4 players
Age range 6 and up
Setup time approx. 2–3 minutes
Playing time approx. 5–30 minutes per game (depending on variables), 40 minutes per match
Random chance Medium
Skill(s) required Card playing
Arithmetic
Strategy
Statistical Analysis
Concentration
Patience
Logic
Common sense
Reading


The Yu-Gi-Oh! Trading Card Game (遊☆戯☆王オフィシャルカードゲーム, YūGiŌ Ofisharu Kādo Gēmu?, Yu-Gi-Oh! Official Card Game) is a Japanese collectible card game developed and published by Konami. It is based on the fictional game of Duel Monsters created by manga artist Kazuki Takahashi, which is the main plot device during the majority of his popular manga franchise, Yu-Gi-Oh!, and its various anime adaptations and spinoff series. The Yu-Gi-Oh! Trading Card Game was first launched by Konami in 1999. It was named the top selling trading card game in the world by Guinness World Records on July 7, 2009, having sold over 22 billion cards worldwide.The trading card game continues to gain popularity as it is played around the world, mostly in Japan, North America, Europe and Australia.







Prior to December 2008, Konami's trading cards were distributed in territories outside of Asia by The Upper Deck Company.
In December 2008, Konami filed a lawsuit against Upper Deck alleging that it had distributed unauthentic Yu-Gi-Oh! TCG cards made without Konami's authorization.Upper Deck also sued Konami alleging breach of contract and slander. A few months later, a federal court in Los Angeles issued an injunction preventing Upper Deck from acting as the authorized distributor and requiring it to remove the Yu-Gi-Oh! TCG from Upper Deck's website. In December 2009, the court decided that Upper Deck was liable for counterfeiting Yu-Gi-Oh! TCG cards, and it dismissed Upper Deck's countersuit against Konami. Konami currently serves as the manufacturer and distributor of the Yu-Gi-Oh! TCG; it runs Regional and National tournaments and continues to release new Yu-Gi-Oh! TCG card products.

General Gameplay
Yu-Gi-Oh! is a strategic trading card game in which players draw cards from their respective decks and take turns playing cards onto "the field". Each player custom-builds his or her own deck, which can contain up to three copies of certain cards other cards such as monster reborn, card destruction,and etc must be pinned to 1. deck must contain a minimum of 40 cards but cannot exceed 60 cards which is the maximum. Players may also create an "Extra Deck" containing up to 15 cards that may only be used in certain situations. Each player starts with 8000 "life points", and the usual win condition is the reduction of the opponent's Life Points to zero. This is typically achieved by using "monster" cards to attack the opponent's monsters and inflict damage and/or then attack his or her life points directly. The other two card types are "Spells" and "Traps", which have nearly an endless variety of functions. For example, these cards' effects may "destroy" an opponent's monster , negate the effects of an opponent's card, or retrieve a specific card from one's own deck, to name just a few. Most monster cards also have effects, in addition to their previously-mentioned ability to attack. Card effects are the driving force for the creation of innumerable strategies and play styles.

Each player's turn contains six phases (although some are technicalities and skipped in most situations): Draw Phase, Standby Phase, Main Phase 1, Battle Phase, Main Phase 2, and End Phase. During the Draw Phase, the turn player draws one card from his or her deck. The Standby phase exists only for card effects that occur at the beginning of the player's turn (e.g. maintenance costs for certain card effects) and is otherwise skipped. During each of the Main Phases, the player may "summon" a monster (once per turn, not counting other monsters summoned by card effects), manipulate monsters that are already in play, use Spell and Trap cards, and set cards face-down. During the Battle Phase, the player may attack the opponent's monsters (or his or her Life Points directly, if the opponent has no monsters in play) once with each of his or her own monsters, while the opponent may attempt to defend with his or her own Traps, Spells, or monster effects. The End Phase (like the Standby Phase) exists only for card effects that occur at the end of the player's turn, and is otherwise skipped. Play continues until a win condition is met. A player typically wins by reducing the opponent's Life Points to zero, but will also win if the opponent is unable to draw a card (i.e. has no cards left in his or her deck) or if a player successfully meets the conditions of a card that grants an automatic win (an uncommon strategy due to the relative ease with which a competitive opponent can prevent it).

Card types


Monster Cards


Attacking with monster cards is the main means by which a player reduces the opponent's Life Points to zero. These cards are also used defensively, since the opponent's monsters cannot attack your Life Points directly as long as you have monsters in play. Furthermore, most monsters cards have their own effects (just like Spell and Trap cards), and can be manipulated by other cards. Before discussing their many functions and varieties, we will outline the common components of all monster cards.

  • ATK and DEF points: These are short for 'attack' and 'defense', and determine the result of a battle between two monster cards (see more about attacking below). When a monster is involved in a battle while in Attack Position (whether attacking or being attacked), only its ATK points are applied and its DEF points are ignored. The reverse is also true: when a monster is attacked while in Defense Position, only its DEF points are applied and its ATK points are ignored. Monsters summoned in Defense position are placed face down unless otherwise stated (for example, monsters that are special summoned from the Extra Deck in Defense position are summoned face up), and remain face down until it is targeted by an opponent's monster or changed into Attack position. This is known as flip summoning, which can activate effects in certain monsters. During the Main Phases of each turn, players can choose to change the position of their monsters, provided they have not been summoned in the same turn and have not declared an attack.

  • Level/Rank: This is indicated by the number of Level Stars shown under the monster card's name, and a higher level usually corresponds to higher ATK and DEF points. Recall that a player may summon one monster card per turn, in addition to those summoned by card effects. A monster card of level 4 or lower can be simply placed onto the field, or normal summoned. However, a monster card of level 5 or higher requires that the player first send one monster already in play to the Graveyard (the discard pile) before it can be summoned—a maneuver called tribute summoning. Furthermore, monster cards of level 7 or higher require two tributes in order to be tribute summoned. Note that tribute requirements do not apply to monster cards summoned by card effects (even their own); these special summons do not require any tributes, regardless of the level of the summoned monster card. In the case of Xyz Monsters their rank is indicated by black and yellow stars located on the left side of the card so card effects that apply towards a monster's level doesn't hold true for Xyz Monsters.

  • Attribute: A monster card will have either a light, dark, earth, wind, fire, water, and divine attribute. This is indicated by an icon at the upper-right corner of the card. A monster card's attribute has no inherent significance (that is, a water-attribute monster has no advantage over a fire-attribute one), but is relevant in the context of other cards' effects (e.g. the Spell card Umiiruka adds 500 ATK points and subtracts 400 to their DEF points to all water-attribute monsters).

  • Type: Unlike the mere seven possible attributes, there are 22 different types which may apply to a monster card (Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged Beast, Fiend, Fairy, Insect, Dinosaur, Reptile, Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro , Rock, Plant, Psychic, and Divine-Beast). All monster cards have one type . This is indicated in text form just above the card text. Like attributes, a monster card's type has no inherent significance and becomes relevant in the context of other cards' effects.

Monster Categories


There are several categories of monster cards, which are color-coded and vary in the methods by which they are summoned. Generally, the monsters with more difficult summoning methods will have higher ATK points and better card effects. Normal and Effect monsters can be Normal Summoned, Tribute Summoned or Special Summoned by card effects. All other types of cards need to Special Summoned by fulfilling the summoning requirements detailed below. Fusion, Synchro and Xyz Monsters are stored in an Extra Deck separate from the Main Deck. These cards may be resummoned from the graveyard provided they have been successfully summoned beforehand, though if they are returned to the Extra Deck, the player will need to refulfill the summoning requirements to summon them again.

There are several types of monsters, which differ mainly in the methods by which they are summoned:

1. Normal (通常 Tsūjō?) (yellow)
A standard monster that can be Normal or Tribute Summoned from the hand once per turn, as well as Special Summoned under certain conditions. Normal monsters typically do not have effects of their own, instead bearing a description of the monster in its card description.
2. Effect (効果 Kōka?) (orange)
Similar to Normal monsters in the manner that they can be summoned, Effect monsters have a special effect listed in its card description which can be used under its given conditions. Several of the other monster types listed below may also possess effects.
3. Fusion (融合 Yūgō?) (purple)
A monster that is summoned from the Extra Deck by using a card with a Fusion effect, such as 'Polymerization', and tributing monster cards depicted in the Fusion monster's description from the hand or field.
Example: Using the 'Polymerization' spell card and tributing 'Elemental Hero Avian' and 'Elemental Hero Burstinatrix' allows the player to specially summon 'Elemental Hero Flame Wingman.'
4. Ritual (儀式 Gishiki?) (blue)
A monster that is summoned from the hand or deck by using a Ritual Spell card and tributing monster cards from the hand and/or field according to the card's instructions, whose summed level must not be less than that of the Ritual Monster you wish to summon.
Example: Using the 'Black Luster Ritual' spell card and tributing monsters from the field and/or hand whose total levels equal Lv 8 or more allows player to special summon 'Black Luster Soldier' (Lv 8 Ritual Monster).
5. Synchro (シンクロ Shinkuro?) (white)
Introduced with the Yu-Gi-Oh! 5D's anime series. A monster that is summoned from the Extra Deck by tributing a 'Tuner' type monster with one or more non-Tuner monsters from the field, whose total levels equal the level of the Synchro Monster you wish to summon. With some exceptions, this usually does not require specific monsters.
Example: Sending 'Junk Synchron' (Lv 3 Tuner Monster) and 'Speed Warrior' (Lv 2) to the graveyard allows player to special summon 'Junk Warrior' (Lv 5 Synchro Monster).
6. Xyz (エクシーズ Ekushīzu?, pronounced 'ek-seez') (black)
Introduced with the Yu-Gi-Oh! Zexal anime series. Xyz Monsters are summoned from the Extra Deck by 'overlaying' two or more monsters (the number is in the card's effect text) with the same level relevant to the Rank of the Xyz Monster the player wishes to summon. Material monsters are not sent to the graveyard but instead become 'Xyz Material', which are placed underneath the Xyz Monster in the Monster Zone. Xyz Material can be sent to the graveyard in order to activate an Xyz Monster's effects. Unlike other monsters, Xyz monsters don't have levels and thus they are unaffected by cards involving a monster's level and cannot be used for Ritual or Synchro Summoning.
Example: Overlaying two Lv 4 monsters allows player to special summon the 'No. 39 Utopia' (Rank 4).
7. Token (grey)
A low-powered monster summoned that can only be summoned through a card effect. These are typically used for defense or tribute purposes. Tokens may be used for Ritual or Synchro Summoning, but not for Xyz Summoning.

Attacking


As mentioned briefly in several above sections, attacking is a critical role of monster cards. It is the primary means by which a player reduces the opponent's Life Points. Only monster cards in Attack Position (placed in a vertical orientation) can attack, and each such monster card can attack once per turn during the Battle Phase.

When a monster card "declares an attack", one of the opponent's monsters is selected as the target. At this time, the ATK points of the attacking monster are compared with the relevant ATK or DEF points of the opponent's targeted monster (depending on whether it is in Attack Position or Defense Position). The monster card with the lower points is destroyed and sent to the Graveyard. Subsequently, the victorious monster may have the attack points of the defeated monster subtracted from the pool of that monster's attack points. If the destroyed monster card was in Attack Position, then its owner will lose Life Points equal to the difference between the two monsters' points. For example, if Mystic Tomato (which has 1400 ATK and 1100 DEF) attacks an opponent's Sangan (1000 ATK and 600 DEF) in Attack Position, then the opponent's Sangan is destroyed and he or she loses 400 Life Points. However, the owner will not lose Life Points if his or her monster card was in Defense Position. In the previous example, if Sangan had been in Defense Position (placed in a horizontal orientation), then it would still be destroyed by an attacking Mystic Tomato but its owner would not lose Life Points.However, If the Defensive Points of a Card (for this example the card Mystic Elf, which has 800 ATK and 2000 DEF) is higher than the ATK points of the attacking Card, the owner of the attacking card will lose life point to the difference of each number (If Mystic Tomato attacked the Mystic Elf in Defense mode, the owner of Mystic Tomato would lose 600 life points), but the attacking monster is not destroyed. No Cards are destroyed after the end of a attack subject to a card effect (like D.D Warriors effect which removes both this card and the attacking card from play)

In this way, monster cards in Defense Position protect their owner's Life Points. On the other hand, only monster cards in Attack Position can declare attacks, and their positions cannot be manipulated afterward.

If the opponent has no monster cards in play, then an attacking monster may target the opponent's Life Points directly. This causes the full amount of that monster's ATK points to be deducted from the opponent's Life Points. A very general strategy is to use card effects (those of monster, Spell, and Trap cards) to eliminate the opponent's monsters, so that a player's own monsters can attack the opponent's Life Points directly.

  Spell Cards


These are cards that can be played either from the hand, or set on the field for later use. They can either power up your monsters attack/defense, destroy other cards, increase life points, etc. It is important to have a good balance of these in your deck. Spells come in 6 forms.

1. Normal
Sent to the grave after the effect resolves.
2. Quick Play (appears as a lightning bolt)
Can be set to be activated during your opponents turn as well as your own, or played during your own turn outside of the main phases. However, you cannot activate a quick-play spell on the same turn that you set it on the field.
3. Continuous (appears as a \infty)
Remain on the field after activation until they are removed or destroyed.
4. Equip (appears as a plus)
Attach to a monster to alter its stats, or provide an effect. If the equipped monster leaves the field, it loses Equip Spells.
5. Field (appears as a compass)
Played in a special field card zone, which provides an effect that takes place over the entire duel while active. Only one field card can be active in the duel at a time; if a player plays a field spell while one is already in play, the first field spell is destroyed.
6. Ritual (appears as a flame)
Used to summon ritual monsters.

  Trap Cards


Cards that are activated in response to certain situations, most often when an opponent activates an effect or attacks. They are set face down on the field and cannot be activated on the turn they were placed down unless there is a card effect that says it could be activated the turn the trap card is set. Some are used to destroy an attacking monster, negate battle damage, or possibly redirect damage back to the opponent, though, these effects may differ. There are three types of trap cards:

1. Normal traps
They cannot be activated during either player's turn if it was set that turn. Certain normal traps turn into equip cards but are still considered normal trap cards.
2. Continuous trap cards (appears with a \infty)
Their effect stays in play until its destruction circumstances are fulfilled.
3. Counter trap cards (appears with a curved arrow)
No cards except other Counter traps can be played after a Counter trap has been activated.

  Spell Speed


Card effects all have certain speeds. This determines when they can be played and which effect can be "chained" to another.

  • Spell Speed 1 cards can ordinarily only be played during the turn of the player who controls the card. Comprises Spell cards (excluding Quick Play) and Monster Effects (excluding Quick Effect Monster cards)
  • Spell Speed 2 cards can be played in any turn, and can be activated in response to either Spell Speed 1 or 2. Comprises Quick Play spells and Normal/Continuous traps and Quick Effect Monster Cards.
  • Spell Speed 3 cards are only Counter trap cards. They can be activated in response to either Spell Speed 1, 2, or 3.

  Formats


  Tournament play



Tournaments are often hosted either by players or by card shops. In addition, Upper Deck (now no longer part of Yu-Gi-Oh's Organized Play), Konami, and Shonen Jump have all organized numerous tournament systems in their respective areas. These tournaments attract hundreds of players to compete for prizes such as rare promotional cards.





There are two styles of tournament play called "Formats;" each format has its own rules and some restrictions on what cards are allowed to be used during events.

  • Advanced Format

The Advanced Format is used in all sanctioned tournaments (with the exception of certain Pegasus League formats). This format follows all the normal rules of the game, but also places a complete ban on certain cards that are deemed too advantageous for tournament play. These cards are on a special list called the Forbidden, or Banned List. There are also certain cards that are Limited or Semi-Limited to only being allowed 1 or 2 of those cards in a deck and side deck combined, respectively. This list is updated every six months(September 1, March 1) and is followed in all tournaments that use this format.

  • Traditional Format

Traditional format is sometimes used in Pegasus League play and is never used in Official Tournaments and reflects the state of the game without banned cards. Cards that are banned in Advanced are limited to one copy per deck in this format.

Rating Systems

The trading card game formerly incorporated worldwide rankings, but since Konami canceled organized play, the ratings were obsolete. Konami has developed a new rating system called "COSSY," (Konami Card Game Official Tournament Support System.)

  • Sealed Format

With the introduction of the Battle Pack: Epic Dawn, Konami has announced the introduction of drafting tournaments.

Casual play


Casual players typically agree to follow an unofficial variant of the rules, such as multiple player duel (where three or more duelists play every-man-for-themselves) and use of the Egyptian God Cards (promotional cards from the anime/manga adaptation, which are illegal in official tournaments with the exception of their legal card forms. These have recently been reprinted into legal versions, however the original promotional cards remain illegal.) For these unofficial variants of the game, the rules, such as what cards are legal or not, are agreed upon ahead of time. However, very recently, official Tag (team) Duel rules have been introduced into the main game, advertised in the form of Tag Force 2 and Championship 2008.

  Product information


Yu-Gi-Oh! Trading Cards are available in Starter Decks, Structure Decks, booster packs, collectible tins, and occasionally as promotional cards.

Booster Packs
As in all other Trading Card Games, booster packs are the primary avenue of card distribution. In Konami's distribution areas, five or nine random cards are found in each booster pack depending on the set. , and each set contains around 100 different cards. However, in Upper Deck's areas, early booster packs contained a random assortment of nine cards (rarity and value varies). apon set and pack ,edition ect... with the whole set ranging around 130 cards. To catch up with the Japanese meta game, two or more original sets were combined into one. Now, more recent Upper Deck sets have simply duplicated the original set. Some booster sets are reprinted/reissued (e.g. Dark Beginnings Volume 1 and 2). This type of set usually contains a larger amount of cards (around 200 to 250), and they contain twelve cards along with one tip card rather than the normal five or nine. Recently, since the Release of Tactical Evolution, all booster packs that have a Holographic/Ghost Rare card, will also contain a rare, meaning if you receive a Holofoil card in a pack you will still receive 1 Rare card and 7 Common cards. Current sets have 100 different cards per set. There are also special booster packs that are given to those who attend a tournament. These sets change each time there is a different tournament and have fewer cards than a typical booster pack. There are eight Tournament Packs, eight Champion Packs, and 10 Turbo Packs.

Duelist Packs
Duelist packs are similar to booster packs, albeit are focused around the types of cards used by characters in the various anime series.

Promotional cards
Some cards in the TCG have been released by other means, such as inclusion in video games, movies, and Shonen Jump Magazine issues. These cards often are exclusive and have a special type of rarity or are never-before-seen to the public. Occasionally, cards like Cyber Valley and Chimeratech Fortress Dragon have been re-released as revisions.

Using physical cards in Yu-Gi-Oh! video games



Nearly every card has a unique 7–9 digit code printed on it. When that code is entered into one of the Yu-Gi-Oh! video games that accept it, a digital copy of that card is added to the player's virtual cards. Thus, players can port their real-world decks into the games.







Some cards do not have this code. For example, all but two copies of Japanese Blue Eyes Ultimate Dragon cards say "Replica" where the code should be (They are considered replicas of the other two that were given as prizes in a Yu-Gi-Oh! tournament in Tokyo).







Some cards do not have anything at all. For example, the Shadow Ghoul monster card from the English Metal Raiders and Dark Beginning 2 booster sets has no code number, as opposed to being a replica card. Some other examples of cards that do not have any codes at all are Labyrinth Wall (and its sister card, "Wall Shadow,") Gate Guardian and its "pieces," Sanga of the Thunder, Kazejin, and Suijin.







There are also Duel Terminal cards. (Prefixed by DT in cards.) These are used in a Duel Terminal machine, which are at various locations around the country. In these machines, you can lay down a Duel Terminal card, and the machine will scan it in so you can play with it. These cards are also compatible with a Duel Scanner peripheral for the Japanese version of Yu-Gi-Oh! 5D's: Duel Transer for the Nintendo Wii.


  Controversy


Due to the inspirations for some of the cards, such as ancient mythology and Japanese folklore, the card game was a potential target for religious advocacy groups.Perhaps to alleviate their concerns, the English names of the cards were not always given a direct translation, instead opting for a name less controversial. For example, the "Black Magician" in the original Japanese was changed to the "Dark Magician" in English, which reduced its association with black magic and the card "Trial of Hell" was changed to "Trial of Nightmare". However, this has caused some problems with the naming of certain cards, such as Archfiends (Demons in Japan), who (before the advent of Dark Crisis) all had unique names in the English version. Thus they had to be reclassified as Archfiends to meet the new standard. In addition the use of Christian themes have also been censored out of the international edition of Yu-Gi-Oh.

Professional Play


The game is supposed to be for kids but from experience I have noticed Professional Play is done mostly by people ranging from high school age and up. Maybe they have a better grasp of the game or maybe it's just they've been playing it for years and want a better challenge. We all have our reasons for playing and history with the game. The game has many rules and concepts I would never have understood as a kid in the detail I do now and I've been playing since it came out in the US.

Professional Play has many players who see the game so differently from casual players that they can take any deck idea and top with it. I have someone like that on my team. No not me, I only wish I could do that. Professional Play can also make you a lot of money. We went to a Tournament once in Philly and because of tolls we didn't expect on the way there we ran out of gas money to get home we made money by selling cards and made enough to get home plus we almost topped and got invites to Nationals. We were late so we had to take a couple of losses.
 

Yu-Gi-Oh! Duel Monsters Episode Guide Season Five

Episode list
#English Title
Japanese Title
Original air dateEnglish air date
185"Unwanted Guest (1)"
"KC Grand Prix Opens" (KCグランプリ開幕)
2003 Dec 242005 Aug 27
Stranded following the events of the Orichalcos, the Kaibas extend to Joey and Yugi an invitation for the Kaiba Grand Championship (KC Grand Prix in Japan) in exchange for tickets back home. One of the attractions is a duel computer that allows novices to refine their duelling skills. However, an enigmatic hacker locks all the guests in and sets the difficulty to Expert, leaving the amateur duelist Rick facing an immensely difficult task. Yugi duels instead, but he uses Rick's deck: full of Dragons and next-to-no magic cards!
186"Unwanted Guest (2)"
"The Start of a Conspiracy" (動きだした陰謀)
2004 Jan 072005 Aug 27
Due to Rick stacking his deck with Dragons and only one magic card, Yugi is backed into a corner by the Expert-difficulty duel computer who forces Yugi to discard his hand. Yugi activates the card he gave to Rick, Heart of the Underdog, to power up his Spirit Ryu and restore the computer to normal.
187"Let the Games Begin! (1)"
"Jonouchi vs. Mask the Rock" (城之内vsマスク·ザ·ロック)
2004 Jan 142005 Sep 03
The Grand Championship starts in earnest with Joey facing off against the mysterious Apdnarg Otom; or Grandpa (Solomon) Moto backwards, who allegedly begged to be in the tournament. Solomon turns Joey's reliance on luck against him and leads an assault with the Ancient Giant.
188"Let the Games Begin! (2)"
"The Illusionary Ancient Dragon" (幻の古代竜)
2004 Jan 212005 Sep 03
Joey is being beaten by his former teacher Solomon Moto, who sacrifices most of his cards to Summon the legendary Ancient Dragon, a card he's been waiting to play for years. Slowly Joey begins a comeback, using Gilford the Lightning to destroy the Dragon, but it's futile as it immediately resurrects itself with Ancient City. Joey counters this by returning it to Solomon's hand with Giant Trunade, and launching a double assault with Gilford the Lightning and Goblin Attack Force.
189"Child's Play"
"Hot Battle! Rebecca vs. Vivian" (熱闘! レベッカvsヴィヴィアン)
2004 Jan 282005 Sep 10
Rebecca is duelling against the Asian champion, Vivian Wong, not just for a place in the next round, but for Yugi's heart. Rebecca uses a clever strategy to gain Life Points and burn away Vivian's each round, and even when Vivian hinders it with Dragon Lady Rebecca makes a winning counter with Guardian Angel Joan. Rex and Weevil have sneaked into the tournament against rules under another competitor, and despite both duelling Zigfried Lloyd, he obliterates both of them in one turn with a single card: Ride of the Valkyries (Walkuren Ritt in the Japanese).
190"Down in Flames (1)"
"Jonouchi vs. Sieg - A Beautiful Duel" (城之内vsジーク 華麗なる決闘)
2004 Feb 042005 Sep 10
Joey is pitted against Zigfried, who previously defeated two duelists in one move using one card. After a bad start, the facilities around KaibaLand go haywire, even putting the duelists themselves in danger: all Zigfried's work in an attempt to give Kaiba a 'hint'. After Joey makes a stinging direct attack with Jinzo, Zigfried focuses back on the duel, playing the Ride of the Valkyries card he used last time against Rex and Weevil.
191"Down in Flames (2)"
"The Goddesses of Monster Extermination" (モンスター抹殺の女神)
2004 Feb 112005 Sep 17
With the aid of his Hyper Refresh, Joey survives with only 800 Life Points remaining. Zigfried decides to try a different tactic.
192"A Brawl in a Small Town (1)"
"Genius Girl vs. Genius Boy" (天才少女vs天才少年)
2004 Feb 182005 Sep 17
The Elite Eight in the KC Grand Championship have been filtered down to four Semi-Finalists: Zigfried Lloyd against Balfry Ginger, and the child prodigies Rebecca and Leon. Rebecca's gain-and-drain strategy is torn asunder by Leon's fairytale-based cards. In another attempt, Rebecca uses her Dragons, but Leon Summons Cinderella in response who attacks Rebeccas directly repeatedly. Meanwhile, Yugi's grandfather has gone missing...
193"A Brawl in a Small Town (2)"
"Leon in Fairyland" (おとぎの国のレオン)
2004 Feb 252005 Sep 24
Vivian is revealed to have taken Grandpa from the hospital to act as bait for Yugi to duel her; in exchange, she would heal Grandpa's back. The two duel and Yugi uses her strategy of discarding Dragons to the Graveyard to his advantage with Dark Paladin. Leon is royally trouncing Rebecca but the latter refuses to give in, more so when Yugi finally arrives to cheer her on. Heartened, Rebecca Summons her Diamond Head Dragon and launches a brutal assault, but Leon ultimately triumphs with Thorn Princess. Leon will now face Zigfried in the finals.
194"One Step Ahead (1)"
"Kaiba Intrudes! The Grand Prix Final" (海馬乱入! グランプリ決勝戦)
2004 Mar 032005 Sep 24
Kaiba stops the match, disqualifing Zigfried for using a false alias and revealing him as Zigfried von Schroder, Kaiba's former arch-rival and the tournament saboteur. The two then duel to determine whether Zigfried stays in the tournament. Kaiba summons his XYZ-Dragon Cannon, but Zigfried uses the Nibelung's Ring and his Three Goddesses to remove Kaiba's cards.
195"One Step Ahead (2)"
"Walkure vs. Blue Eyes White Dragon" (戦女神vs青眼の白龍)
2004 Mar 102005 Oct 01
Kaiba calls his immensely powerful Chaos Emperor Dragon - Envoy of the End to reset the playing field, destroying Zigfried's hand, his field, and even his ace card Valkyrie Brunnhilde. Zigfried ups his play by reviving his Valkyrie and forcing both players to predict how many Magic Cards they think they'll play or take serious damage if they're incorrect. Seto uses a combo of Soul Release, Spell Reproduction and Dimension Fusion to Summon five Dragons at once and together they destroy Brunnhilde and win the duel.
196"Sinister Secrets (1)"
"The Final Battle for Duel King - Yugi vs. Leon" (デュエルキング決定戦 遊戯vsレオン)
2004 Mar 172005 Oct 01
Leon is stopped by Zigfried and is given a card to his deck for his battle against Yugi for the title of World Champion. Leon is unusually bitter about it, and oddly, considering his last duel, doesn't appear to be enjoying himself. He launches countless assaults, replacing destroyed monsters with more fairytale creatures and reveals he too is a von Schroder. Despite this, Kaiba can't call off the match as it's against the tournament rules.
197"Sinister Secrets (2)"
"The Gold Castle of Stromberg" (シュトロームベルクの金の城)
2004 Mar 242005 Oct 08
Leon reveals his motivation to duel, stemming from being ignored by his family in favour of the talented Zigfried. To distract himself, Leon became engrossed in fairy tales, and started dueling following the creation of a set of fairytale cards. He initially believed this was earning Zigfried's respect, but in reality his older brother saw him as little more than a tool for destroying KaibaCorp. Determined to earn his brother's love, Leon plays an illegal Field Spell: The Golden Castle of Stromberg, which infects KaibaCorp's systems with a powerful virus that rapidly deletes the files and can't be destroyed by card effects.
198"Sinister Secrets (3)"
"KC Grand Prix Ends" (KCグランプリ終結)
2004 Mar 312005 Oct 08
Yugi decides to help Leon get rid of the Golden Castle of Stromberg, but this proves to be challenging as not only is it unaffected by card effects, it forces all monsters to battle and discards half of Yugi's Deck each turn. This proves to be its undoing, however, as he's left with one card and so can't discard half of it, destroying the card. Leon fights valiantly but loses to Yugi's Dark Magician. Zigfried is furious with this, but Leon manages to calm him down and forgives him. Yugi and his friends are finally able to go back home.
199"Tomb of the Nameless Pharaoh"
"Ultimate Game" (究極のゲーム)
2004 Apr 072005 Oct 15
Yugi's grandpa tells him the story of how he entered the tomb of the Nameless Pharaoh and discovered the Millennium Puzzle. Yugi prepares for his trip to Egypt in order to help restore the Pharaoh's memories. Rex and Weevil return and steal Yugi's bag containing the Egyptian God cards and the Millennium Items. However, their plans are thwarted when the dark spirit inhabiting the Millennium Ring returns to take control of Bakura's body once again.
200"Spiritual Awakening"
"The Dark Bakura on the Move" (動きだした闇のバクラ)
2004 Apr 142005 Oct 22
Dark Bakura kidnaps Mokuba and forces Kaiba to duel him. Planning to claim the power of the Blue-Eyes as his own, Bakura attacks using a new deck of Egyptian-themed cards, including his spirit beast, Diabound. Diabound is able to absorb some of the power of the Blue-Eyes, and Bakura abandons the duel. However, he leaves a parting gift for Kaiba - the Millennium Eye.
201"Memoirs of a Pharaoh"
"The Door of Memory Opens" (開かれた記憶の扉)
2004 Apr 212005 Oct 29
The Pharaoh, Yugi, Tea, Joey and Tristan arrive in Egypt and meet up with Marik. The Pharaoh presents the Egyptian God cards to the stone tablet and his spirit is sent five thousand years into the past to when he